It requires dedication, but it is worth it for those that enjoy the genre.
This is certainly not a game that can be played for 10-20 hours, put down, and come back to months later.
They can also be turned off with one quick click of an analog stick when one is on screen. I also enjoy how the tutorial prompts require holding down the button before dismissing them, thus not giving any chance to miss something vital. Larian has done an outstanding job of mapping everything to a controller, and making it simple enough to understand. There are so many mechanics and systems within Original Sin that the tutorial seemingly never ends. Let’s not beat around the bush, there is a lot to take in here. I am thrilled to say that everything from the PC original comes over intact, and it works brilliantly. Divinity: Original Sin is old-school in its RPG mechanics, so much so that no one thought it would work on a controller. Of course the genre has never really captured me either, so when I heard it was coming to consoles, I decided maybe it was time to finally see if it could grasp me. Not being much of a PC gamer lately, I never got around to checking out Larian Studios’ latest title. I had heard about how good Divinity: Original Sin was.